Music Production

An Introduction to audio effects

Playing with effects is a lot of fun! This introduction to audio effects is an overview of the different effect types and the ways we can use them on a track.


Before we start talking about the different effects, we’ll have to cover a more general issue with effects and that is the hierarchy of effect types.

Here’s an example:

I have a snare sample that i want to edit, here’s what i would do step by step:

  1. Repair: So we start with repairing the things we don’t like about the snare sample. Things like unpleasant frequencies or some background noise.
    Effects: Equalizer, Compressor, Gate, Deesser…
  2. Sound design: Do i like the sound as it is, or do i want to change it. Think: Distored, filtered snare sound. This turns a sound to your “signature” sound.
    Effects: Distortion, Overdrive, Fuzz, Bitcrusher, Filter, Equalizer, Compressor…
  3. Modulation: Effects to add modulation to your sound.
    Effects: Phaser, Chorus, Doubler, Rotary…
  4. Ambience: This is the topping! It helps you add some room and ambience to your sample as well as placing your sounds in a room. The amount of reverb you add to a sound changes the perception of how close or far this sound is.
    Effects: Delay, Reverb.

You might have noticed that some effects appear in more than one category. An equalizer can be used to repair a sample as well as adding some signature sound to your sample. More high end, less mids and so on…

I will post more articles and videos on the usage of effects on different drum sounds.

If you have any questions please comment on the article or send me an email to:

aram (at) hybriddrumming.com

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